Post by dinggol on Jan 19, 2009 16:17:39 GMT 8
Dear Sir/Madame:
Greetings!
The Phillips Association of Puroks also known as PAPS in cooperation with Del Monte Philippines, Inc. and Tactical Unit – Pinelands Airsoft Club will be holding its 1st Airsoft Tournament on February 8, 2009, Sunday (one day event) at Camp Phillips, Bukidnon, dubbed as: “Assault on Sector 7”, a Close Quarter Battle (CQB with scenario point system) Competition. The said event will help promote the hobby and game of airsoft in the community. The activity will also strengthen the group bond to the society especially to the youth thus, encouraging them thru the welfare of sports.
The said event will also serve as a flagship for the upcoming projects of Team T.U.P.A.C. In this regard, we would like to invite your Team for this upcoming important event, we all know that you have an overwhelming support into the game we love, it would be a great honor if you could support us on our activity. We humbly ask for your support for this endeavor.
For inquiries, please contact our Tournament Director’s mobile number 0926-1483786 or 0921-4511197. We are looking forward for your favorable response in support for our activity.
Albert Manuel C. dela Rosa
President
Tactical Unit-Pinelands Airsoft Club (T.U.P.A.C.)
Mobile No. 0918-5775076
***Game details attached
***Game Venue: Field 7 (In front of Del Monte Bungalow/Phillips Memorial Hospital), Camp Phillips, Bukidnon
For reservations, please contact:
Dope (0916-2018833)
Glentoy (0916-7506926)
Du1 (0905-2210229)
SAFETY FIRST ON THE PLAYING FIELD:
ﺀNo real Firearms/Ammo (e.g. real guns / real knife)
ﺀNo Players are allowed if under the influence of Drugs or Alcohol.
ﺀConsider every gun loaded.
ﺀNo flaunting/showing of AEG’s to spectators
ﺀNever point your AEG to anybody/anything you do not intend to shoot
ﺀNo protective gears (vest, face mask, etc..) no play.
ﺀWearing of Short pants & sandals is not allowed inside the playing field.
MARSHAL’S DECISION:
Observe proper decorum at all times and respect marshal’s decision.
Only the team leader is allowed to present to the head marshal regarding their team’s complaints.
Complaints will be addressed after every game otherwise a yellow card will be called. Each team is provided 3 “blue cards” as access for their complaints to be addressed. They will no longer be entertained after all 3 blue cards are used.
GAME OBJECTIVE:
Your intelligence operative has been captured and locked in an enemy prisoner’s cell. Your team is given 3 keys, only one of those keys has the access in unlocking the cell. Rescue your operative and bring him to Safe Zone.
POINT SYSTEM
-Rescuing and bringing your captured operative to safe zone = 100 points
STAGING RULES:
1. The Head marshal will give the participants the time schedules for each team to play.
2. No grace period policy. In the event any player or team is not available upon staging area call up time, they will not be allowed to enter. Team shall play handicapped.
3. Chrono will be done at the chrono area prior to every game.
ﺀ AEGs with a chrono of more than 450 fps using a .2 bb will not be allowed and automatically be impounded at the chrono area for the duration of the tournament. It also follows that when a team has been found out of exceeding the chrono limit, they will be playing with only 13 AEG’s on hand for the duration of the tournament, it also follows that if 2 AEG’s exceeded the chrono limit then that respective team will also be playing with 12 AEG’s on hand and so on. However, the player/players without his/their AEG/s will still be allowed to play. (..2 bbs for chrono purposes will be provided).
4. Use of BOX MAGS, DRUM MAGS and C-MAGS is not allowed. Only standard mags are allowed..
5. Marshals have the right to conduct random chrono after each game and inspect AEGs for suspected high FPS. AEG’s identified with high FPS will automatically disqualify the team for that particular game and the opposing team wins the game
6. A team that will have an accumulated five (5) yellow cards for a single game will automatically be disqualified and the opposing team automatically wins.
7. Only the team leader is allowed to present complaints to the head marshal otherwise a yellow card will be served to the team.
8. NO radios or communication equipment allowed during play.
9. MARSHALL ’S DECISION IS ALWAYS FINAL.
GAME MECHANICS:
1. Ranking will be based on the total points gained by a team for the whole duration of the tournament. Penalties will be deducted from the team’s total points. (CHAMPION, 1ST RUNNER-UP, 2ND RUNNER-UP)
2. Team without a penalty or who has the lowest penalty for the duration of the event will receive the SPORTMANSHIP AWARD. The team with most number of points will be given the award in case of a tie.
3. The game ends when:
a. One of the rescued prisoner reaches the safe zone.
b. Both prisoners are eliminated.
c. The 5-minute allotted time is finished.
PLAYERS ELIMINATION:
ﺀDirect line to anybody and extensions is considered hit
ﺀFriendly fire
ﺀKnife Kill (must be carrying an AEG, when tapping players)
ﺀAsked to surrender within 5M
ﺀTwo players at point blank considered as draw (both are eliminated)
ﺀRicochets are not considered “hit”
ﺀPenetrating shot through obstacles (e.g. streamers, wall barriers);any part of the AEG’s are not considered “hit”.
ﺀEliminated players may leave their AEG’s at the point where they were declared “hit” and active players may it pick-up.
ﺀHit players to acknowledge by raising AEG over the head and/or by shouting HIT while going to the insertion point/neutral zone. Failure to comply is still considered as a threat and may still be fired upon.
VIOLATIONS:
Yellow Card (20 points deduction and out of the game)
ﺀComplaining and/or arguing to the marshals while the game is still ongoing
ﺀCalling out an opponent as “HIT”
ﺀSwearing/use of profane language to a player and marshal
ﺀIgnoring marshal’s call
ﺀUsing human shield, both players and marshal, non combatants
ﺀBlind Firing
ﺀRefusal to stay at insertion point/at neutral zones after being declared as “hit”
ﺀRemoval of facemask inside the playing field, during and after the game
ﺀPoint Blank Shooting ( 5-meter rule ).
Red Card (100 points deduction/out of the event, if deemed necessary)
ﺀInsistent firing (more than 3 seconds)at an already “hit” player
ﺀContinuing to play even after the declaration of a yellow card (5-second count)
ﺀPlaying while under the influence of drugs and alcohol.
ﺀPlaying without safety protective gears.
ﺀDeliberately destroying playing barricades.
ﺀEnticing a fist fight with either player or marshal.
ﺀShowing of real firearms and ammunition during the event
ﺀHolding on to opponent’s gun.
ﺀIntentional hitting/firing at the marshals.
**Rules are subject to change without prior notice.
Final rules and revisions will be discussed on game day.
Greetings!
The Phillips Association of Puroks also known as PAPS in cooperation with Del Monte Philippines, Inc. and Tactical Unit – Pinelands Airsoft Club will be holding its 1st Airsoft Tournament on February 8, 2009, Sunday (one day event) at Camp Phillips, Bukidnon, dubbed as: “Assault on Sector 7”, a Close Quarter Battle (CQB with scenario point system) Competition. The said event will help promote the hobby and game of airsoft in the community. The activity will also strengthen the group bond to the society especially to the youth thus, encouraging them thru the welfare of sports.
The said event will also serve as a flagship for the upcoming projects of Team T.U.P.A.C. In this regard, we would like to invite your Team for this upcoming important event, we all know that you have an overwhelming support into the game we love, it would be a great honor if you could support us on our activity. We humbly ask for your support for this endeavor.
For inquiries, please contact our Tournament Director’s mobile number 0926-1483786 or 0921-4511197. We are looking forward for your favorable response in support for our activity.
Albert Manuel C. dela Rosa
President
Tactical Unit-Pinelands Airsoft Club (T.U.P.A.C.)
Mobile No. 0918-5775076
***Game details attached
***Game Venue: Field 7 (In front of Del Monte Bungalow/Phillips Memorial Hospital), Camp Phillips, Bukidnon
For reservations, please contact:
Dope (0916-2018833)
Glentoy (0916-7506926)
Du1 (0905-2210229)
SAFETY FIRST ON THE PLAYING FIELD:
ﺀNo real Firearms/Ammo (e.g. real guns / real knife)
ﺀNo Players are allowed if under the influence of Drugs or Alcohol.
ﺀConsider every gun loaded.
ﺀNo flaunting/showing of AEG’s to spectators
ﺀNever point your AEG to anybody/anything you do not intend to shoot
ﺀNo protective gears (vest, face mask, etc..) no play.
ﺀWearing of Short pants & sandals is not allowed inside the playing field.
MARSHAL’S DECISION:
Observe proper decorum at all times and respect marshal’s decision.
Only the team leader is allowed to present to the head marshal regarding their team’s complaints.
Complaints will be addressed after every game otherwise a yellow card will be called. Each team is provided 3 “blue cards” as access for their complaints to be addressed. They will no longer be entertained after all 3 blue cards are used.
GAME OBJECTIVE:
Your intelligence operative has been captured and locked in an enemy prisoner’s cell. Your team is given 3 keys, only one of those keys has the access in unlocking the cell. Rescue your operative and bring him to Safe Zone.
POINT SYSTEM
-Rescuing and bringing your captured operative to safe zone = 100 points
STAGING RULES:
1. The Head marshal will give the participants the time schedules for each team to play.
2. No grace period policy. In the event any player or team is not available upon staging area call up time, they will not be allowed to enter. Team shall play handicapped.
3. Chrono will be done at the chrono area prior to every game.
ﺀ AEGs with a chrono of more than 450 fps using a .2 bb will not be allowed and automatically be impounded at the chrono area for the duration of the tournament. It also follows that when a team has been found out of exceeding the chrono limit, they will be playing with only 13 AEG’s on hand for the duration of the tournament, it also follows that if 2 AEG’s exceeded the chrono limit then that respective team will also be playing with 12 AEG’s on hand and so on. However, the player/players without his/their AEG/s will still be allowed to play. (..2 bbs for chrono purposes will be provided).
4. Use of BOX MAGS, DRUM MAGS and C-MAGS is not allowed. Only standard mags are allowed..
5. Marshals have the right to conduct random chrono after each game and inspect AEGs for suspected high FPS. AEG’s identified with high FPS will automatically disqualify the team for that particular game and the opposing team wins the game
6. A team that will have an accumulated five (5) yellow cards for a single game will automatically be disqualified and the opposing team automatically wins.
7. Only the team leader is allowed to present complaints to the head marshal otherwise a yellow card will be served to the team.
8. NO radios or communication equipment allowed during play.
9. MARSHALL ’S DECISION IS ALWAYS FINAL.
GAME MECHANICS:
1. Ranking will be based on the total points gained by a team for the whole duration of the tournament. Penalties will be deducted from the team’s total points. (CHAMPION, 1ST RUNNER-UP, 2ND RUNNER-UP)
2. Team without a penalty or who has the lowest penalty for the duration of the event will receive the SPORTMANSHIP AWARD. The team with most number of points will be given the award in case of a tie.
3. The game ends when:
a. One of the rescued prisoner reaches the safe zone.
b. Both prisoners are eliminated.
c. The 5-minute allotted time is finished.
PLAYERS ELIMINATION:
ﺀDirect line to anybody and extensions is considered hit
ﺀFriendly fire
ﺀKnife Kill (must be carrying an AEG, when tapping players)
ﺀAsked to surrender within 5M
ﺀTwo players at point blank considered as draw (both are eliminated)
ﺀRicochets are not considered “hit”
ﺀPenetrating shot through obstacles (e.g. streamers, wall barriers);any part of the AEG’s are not considered “hit”.
ﺀEliminated players may leave their AEG’s at the point where they were declared “hit” and active players may it pick-up.
ﺀHit players to acknowledge by raising AEG over the head and/or by shouting HIT while going to the insertion point/neutral zone. Failure to comply is still considered as a threat and may still be fired upon.
VIOLATIONS:
Yellow Card (20 points deduction and out of the game)
ﺀComplaining and/or arguing to the marshals while the game is still ongoing
ﺀCalling out an opponent as “HIT”
ﺀSwearing/use of profane language to a player and marshal
ﺀIgnoring marshal’s call
ﺀUsing human shield, both players and marshal, non combatants
ﺀBlind Firing
ﺀRefusal to stay at insertion point/at neutral zones after being declared as “hit”
ﺀRemoval of facemask inside the playing field, during and after the game
ﺀPoint Blank Shooting ( 5-meter rule ).
Red Card (100 points deduction/out of the event, if deemed necessary)
ﺀInsistent firing (more than 3 seconds)at an already “hit” player
ﺀContinuing to play even after the declaration of a yellow card (5-second count)
ﺀPlaying while under the influence of drugs and alcohol.
ﺀPlaying without safety protective gears.
ﺀDeliberately destroying playing barricades.
ﺀEnticing a fist fight with either player or marshal.
ﺀShowing of real firearms and ammunition during the event
ﺀHolding on to opponent’s gun.
ﺀIntentional hitting/firing at the marshals.
**Rules are subject to change without prior notice.
Final rules and revisions will be discussed on game day.